Functional Storage

Functional Storage

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[Bug] Items not being force inserted by hopper when drawer has void upgrade

jarquafelmu opened this issue ยท 12 comments

commented

Versions

Minecraft: v1.18.1
Forge: v39.1.2
Functional Storage: v0.0.10

Issue

What is Happening

I have two drawers set up with void upgrades so that my farm doesn't overflow, and excess items just get deleted. However, this is not happening. I can force insert items manually, but that wasn't what I wanted to do.

What I Expected to Happen

The hopper to force push the items into the drawer, even though it would void them.

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commented

Of course, since I complained about it, it is working now....

commented

Okay, this is not actually all in my head. It seems to happen if I go offline, when I come back my hopper feeding into the storage controller is full and isn't inserting. Once I take the stuff out and manually put it into the drawers, the hoppers insert normally again.

commented

In version functionalstorage-1.18.2-0.0.15.jar using hopper works only on controller and modded pipes don't work

commented

Can you try with the latest version?

commented

I will have to wait until our modpack can update to 1.18.2

commented

@Nitaeram What pipes must we using then? Vanilla doesnt exactly have pipes?

Im having the same issue with version 0.0.15 (1.18)

commented

@stillie vanilla hoppers work

commented

So just to confirm, i need to use Modded pipes -> Vanilla Hopper -> Drawer? :/

Is the dev planning on looking into this?

commented

Yes thats what you need to do and you only can use hopper on controller

commented

So, I was a little bit wrong about modded item pipes not working, I did some testing and it turns out that the only not working were ones from Mekanism. Unless there are more that also aren't working, but it shouldn't be the case for most of them.
And also you can pipe items directly into drawers.

commented

It seems to happen with mekanism pipes, investigating the issue with Mek's author

commented

Just as a heads up, some mods check if the inventory is full before sending items which is good and bad at the same time, and I need to work around it to make them believe it can hold more.