[1.12.2] Bees spawn excessively
Darkmega18 opened this issue ยท 22 comments
these numbers...
https://cdn.discordapp.com/attachments/797335595315494922/806410673755521044/unknown.png
https://cdn.discordapp.com/attachments/797335595315494922/806410997715042354/unknown.png
https://cdn.discordapp.com/attachments/797335595315494922/806411279178399754/unknown.png
they don't seem to line up all that good.
sorry, go again. how the hell did you answer so quickly? I accidentally hit enter. X_x thinking it'd go down a line but it just sent it empty on me.
bee spawn rates seem pretty excessive now... they really like those trees, I guess - lol
ah, go figure. but anyways, shown in the config picture vs the 3 pictures ingame of a new world I just made while testing some other stuff and noticed it. the bee spawn rates seem to be spawning absolute maximum. I'm not sure if this was an issue with the last version as I was always just on a void test platform doing crafttweaker and testing related stuff. but I made a world just randomly just now while working and it exploded.
not sure if maybe it's dynamic trees trees counting as many different pieces of trees cause they're so dynamic and special?
looking around, the bees in the adjacent savanna seem fine. theres like no bees there. just a harvestcraft hive. :V
ah well. whoops. thought they just end up on trees rarely. but yeah, I just realized that myself when I even had the config up just next to me. >_> memory's bein bad lately...
ah crap. don't tell me it's a terrible-terrible mod conflict related bug again... in a 216 (forge reported) strong pack. :V I know mystical world has weird "spawning like mad" issues with it's passive animals. I'm just thinking what else it could be... other than the dynamic trees also, since you spawn their hives on trees, right?
Maybe try this jar?
It won't get rid of already generated hives but it should stop new ones from generating.
I'll turn the forest bees up temporarily and gen a third to see if they spawn at all atleast. otherwise yes.
ok nope. at 0.3 it has gone from bees forever, to bees never. :V same at 0.9. so I think you've broken it in the other direction now seemingly...
not the forest as far as I could tell when I was testing it, which was also where the overspawn was when it initially occurred.
Temporarily removed the bee hives on dynamic trees in 0.2.6 which fixes the issue but I will keep this in mind next time i try to add it