
TODO: The Generation Update
Wugand opened this issue · 7 comments
Large Problem:
- Prevent destrucion of Dungeons by other generations
Dungeons - General:
- Reduce amount of loot
- No generation in Ozean biome
- Enemies in Dungeons (Robots)
- Fix dungeon Overlap
- Protect Dungeon (Destroy and Place) {use World/Chunk Data}
- Spawn Teleporter "Monument" at surface, to access the dungeon (Teleporter)
- "Protection Room" or Boss-Fight to deactivate the Protection
- Dirty Magic to open doors
Dungeon - Rooms:
- Add more Rooms
- Fix generation of largest Rooms (don't spawn)
- Fix stair Rooms (don't spawn)
- No Central ladder
- Branched structure with blockades/locked doors
- Add Trap Rooms (new dungeons have 2)
- Add Puzzle Rooms (we have 1?)
Menelaus - World:
- Bergpilze / Schrägpilze
- Obelisks at surface
- Undergound generation: CheeseSponge -- Nether-Like
- Large, Branched Caves
- Glowing mushrooms
- Lakes and Waterfalls
- Mushrooms, Mycelium, Vines
- 4 verschiedene pilze in jewails 4 wachstums stufen (16 texturen)
- Replace surface water with "very salty Water"
- Change Bends (more wood, insted of dirt)
- Glowstone-squid
- Decorate underground
- Glowing underground coral
- Big Structures for menelaus (Skeletts)
Others:
- Mushroom Science
- Menelaus Background story
added 4 mushroms, and decorated underground with mycel.
Also the new dungeons need more rooms.