Futurepack Mod - Now with flyable Spaceships!

Futurepack Mod - Now with flyable Spaceships!

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Industrial Neon Furnace Not Working?

MaxAstro opened this issue ยท 9 comments

commented

Finally, after much work, I got the INF. However... The instant I placed it down, it sparked and said "your machine is burned". When I opened it, the chips I used to build it were gone. Okay... I added new chips, and now it isn't giving an error.

However, it's refusing to accept Neon energy. I have a water turbine connected to it with cables, and it's energy sits at 0. I know the turbine is working because if I connect it to a battery, the battery ticks up.

Help?

commented

Have you used the tool to be sure energy is being extracted from the turbine and that the machine is set to input, or checked to be sure it's default set and didn't change for some reason?

commented

There is also an update on curse for the mod. Might want to grab it =) Has some other bug fixes in it =)

commented

Yeah. I don't know what happened - I ended up destroying the furnace and replacing it with a new one and it worked fine. Haven't had any problems since then.

commented

This was propably linked to #426.

commented

Creative spawning one works, even after replacimg the components

commented

Reporting this issue on 26.3.210

The components exist, but it is not accepting power (I have verified that NE is available)

commented

@thePalindrome this is a bug due to cashing, it is possibel to have a power outage for roughly about 30 seconds and then energy is properly transmitted again. The fix is already in progress (currently testing if it always works).

commented

All other machines are working, and Ive spent 30 minutes here scratching my head at why theres no power in this one machine. Any workarounds? (Im rather new to FP)

commented

please check with the logistics editor if the sites of your machine are correct configured, maybe they were wrong.