Crash with Futurepack and AR combined.
jelaw21 opened this issue · 5 comments
Describe the bug
A clear and concise description of what the bug is.
When I build an Advanced Rocketry Rocket (which is an entity), it crashed the game. It appears as though its checking the entity for life support and creates a ticking entity.
To Reproduce
Steps to reproduce the behavior:
- Install Futurepack and Advanced Rocketry
- Build a Rocket in AR and attempt to build it using the Rocket Assembly
- See error
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Logs
Please use a paste site for logs, instead of putting the file directly in the issue, not only is this easier but also means we can view on mobile when we are not at our computers.
Here's a list of some paste sites and their size limits:
Link to the Advanced Rocketry issue report: Advanced-Rocketry/AdvancedRocketry#2053
Umm I dont real know how to approach this,I call: (w is a World)
SpaceshipRegistry.instance.getPlanetSafe(w.getDimensionKey());
and this crashes with: (id is a RegistryKey id)
return getPlanetSafe(id.getLocation());
so the world has no registry key yet? is that even possible ?
Do you create a fake world? looking at zmaster587.advancedRocketry.util.StorageChunk.<init>
you do something for storage of the rocket right ?
FP Version: 1.16.4-31.1.8226
Conflict with AR still causes a crash when a rocket is first built.
crash-2021-05-12_08.39.19-server.txt