Futurepack Mod - Now with flyable Spaceships!

Futurepack Mod - Now with flyable Spaceships!

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[1.18.2/33.0.7268]Crash when clicking on Miscellaneous in Escanner

Zarkazm opened this issue ยท 8 comments

commented

Describe the bug
Something caused the game to crash when I clicked on the Miscellaneous in the Escanner

To Reproduce
Steps to reproduce the behavior:

  1. Open the scanner UI
  2. Click on 'Miscellaneous'
  3. Game crashed

Screenshots
N/A

Additional context
May or may not be related, but Iron Sticks do not seem to have a recipe in JEI at all. I only mention since the entry for Iron Sticks is under Miscellaneous.

Version
Minecraft Version: 1.18.2
Forge Version: 40.1.20
Futurepack Version: 33.0.7268
Modpack: FTB Present's Direwolf20 1.18 v1.2.0
^(I manually added Futurepack).

Logs
Crash Report + FP-Latest Log:
https://gist.github.com/Zarkazm/a1558fe80cf008ade3d21c1052e9e993

commented

Just wanted to give an update. I tried your suggestion of using the Recipe ID. Appears to have worked like a charm:

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commented

Did some testing, and looks like this Unify script is part of the problem. Not just the Unify part, but there is also a replace section:

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I commented out this bit and tested again. This restored the previous recipe and resolved the E-Scanner crash:

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commented

I adjusted the Unify script a bit to re-enable the original Futurepack Iron Stick recipe. Looks like the Iron Sticks and FTB's Iron Rods are interchangeable in all crafting and machine recipes. But, the Researcher table requires Futurepack Iron Sticks specifically for some Blueprints and won't accept other iron rods.

commented

if you can get the recipe ID of the mew reicpe and change the research text in lang/en_us/misc.json to use the new recipe then it should work. or you disable the script. is the other iron stick compatible as in can you use it in futurepak crafting ?

commented

something removed the craftin recipe for the iron stick and thus its crashing. this is weird - is nodeJS / Crafttweaker also installed ?

commented

Going to hazard a guess that this is the issue:

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commented

@mcenderdragon did you want me to open a ticket for KubeJS compatibility for when the recipe is removed?

commented

not realy no, the modpack author should be doing compatiblity work like this. and as datapacks/resourcepacks is all tghat is needed to fix this I see no bug.