Daugon Turrets
pietru2004 opened this issue ยท 15 comments
Is your feature request related to a problem? Please describe.
Daungon turrets shot all people
Describe the solution you'd like
If person is holding enough clearance for passing it should not get that person as unauthorized.
With this there could be added security terminal that players could set turret clearances - for personal uses.
for people that have key - I mean if somebody is followed via person with no key then it should still shoot them as they don't have clearance or something like ignore until clearance holder passes throu door or goes out of turret detection range
if you have the keys you can simply go trough the forcefields and the turrets wotn attack you after you passed - since you are behind blocks.
well lamps don't always get lit by default so monsters are spawned in daugon (in hole place, I don't count guarded gates)
well lamps don't always get lit by default so monsters are spawned in daugon (in hole place, I don't count guarded gates)
yes this is intended. as soon as you walk on the blocks they light up.
should checkpoint be safe place ? I think player should be able to at least catch breath in it
should checkpoint be safe place ? I think player should be able to at least catch breath in it
by default vanilla doenst spawn enough mosnter to be of any real issue - if you have trouble its most likoley another mod spawning more monsters - so nope there is no real save place in there, if there are too many monsters jsut go back from where you came from, there should be no mosntersd since there is light you actiavted and killed all monsters.