World generation freezes tied to FPChunkScanner
EntityIridescent opened this issue · 7 comments
Describe the bug
Upon creation of new worlds, world generation consistently freezes, leaving only a FPChunkScanner log message behind (similar to issue #515)
To Reproduce
Steps to reproduce the behavior:
- Create a new world with Futurepack specified version installed
- Game freezes before world loads, stuck at differing percentages with multiple trials.
Additional context
Futurepack is installed alongside other mods in a custom modpack, and the issue is resolved whenever Futurepack is disabled.
Version
Minecraft Version:
1.16.5
Forge Version:
36.2.34
Futurepack Version:
31.3.7005 (issue persists with 31.3.7008)
Logs
https://gist.github.com/EntityIridescent/2697cab0b31de944ac39ba7141190ff7
is the right log linked it cuts oiff at [23:36:58] [main/INFO]: Registering recipes: tardis:jei took 8.267 ms and looks perfectly normal.
Upon further testing, it seemed like one of the other mods installed was attempting to call upon Terraforged for world generation, but couldn’t find it and thus froze. I tried looking at related dependencies on the Terraforged curseforge page, but I could not figure it out. The issue can be resolved by simply not generating a default world, but installing and using the Terraforged option or Quark’s Realistic. I suppose Futurepack just happened to throw a ChunkScanner message while the world was generating. I will see about reopening if the issue continues. Thanks!
Whjen did you close the game becuase it looks like ti was still generating.
[23:40:43] [main/INFO]: Preparing spawn area: 67%
[23:40:43] [main/INFO]: Preparing spawn area: 68%