[Plan] Improving existing mob AI
Andromander opened this issue ยท 0 comments
It might best that these mobs are given some more interactivity in the world. Note, however, that certain Goals may be taxing on TPS, or simply not possible in code. Whatever it may be, these are proposals:
Growth Sappers
Make them breedable. Feeding them Geode Juices (except Elixir) may change their colour.
Howlite Wolves
Stays in packs and follow each other. Will start following Blue Howlite Wolves if any of them are near.
Spellbound Elemental
Make them temporarily hostile if struck. Shoots projectiles if angered.
Nomadic Lagrahk
Make them temporarily hostile if struck. Throws targets, does not deal damage. Other nearby Lagrahk, if not a variant, will flee the area.
Rocky Luggeroth
Panic if struck. Either scramble or hide into shell.
Saltion
Make temporarily aggressive if struck. When it bites, inflict negative status effect.
Mineral Arenthis
If struck, inflict negative status effect using the Squid's behaviour.
Primal Beast
May shoot fireballs.
Shalurkers
Won't attack unless looked at. Follows players.