Mutation conditions don't respect biome and climate from upgrades
bdew opened this issue ยท 2 comments
Mentioned by @leagris in #174.
Now about the mutation biome:
I could not mutate the standard Forestry Demonic branch within an Industrial Apiary with Hell Emulation Upgrade.
It looks like mutations indeed don't work as intended right now, at least for bees added by Forestry itself.
Forestry doesn't check the biome/humidity/temperature returned from IBeeHousing instead it just looks it up from the world object and position, meaning that upgrades have no chance of affecting it.
Not sure how to fix it, i could hack the world object passed to forestry API to override the biome, but that's... hacky and doesn't solve the problem for bees that need a specific temperature and/or humidity for mutations.
I'll talk to forestry people, maybe they have other ideas on fixing this in a more reasonable manner.
I made a PR to forestry with some changes that will allow fixing this - ForestryMC/ForestryMC#1373