Gendustry

Gendustry

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Custom bee on a server.

KevinUme opened this issue ยท 1 comments

commented

Hi we are trying to add some custom bees on our server. It shows the bees as forestry drones though and they dont show up in JEI.

FTB Beyon 1.11
Minecraft 1.10.2
Gendustry gendustry-1.6.5.31-mc1.10.2.jar
Forestry forestry_1.10.2-5.2.17.385.jar
Running sponge

Here is our config :
`if HaveForestryModule Bees <<
cfg Branches {
cfg EnderEffectMoneyBranch { // Section name is unused but must be unique
UID = "EnderEffectCustomBee" // uid of new branch, should be namespaced to prevent colissions
Parent = apidae // Parent uid, for bees should be "apidae"
Scientific = "Nomismafera Apis"
}
}

cfg Bees {
    cfg MoneyBee {
		UID = "MoneyBeeID"
        Dominant = No                  // Whether species allele is dominant or recessive
        Glowing = Yes                    // Whether icon should be glowing

        PrimaryColor =	 0x551A8B       // Color as a hex number, can also be specified as {r g b} with values (0-1)
        SecondaryColor = 0xBAA7E8

        Secret = No                     // If true - will not show up in NEI or creative and
                                        // will not count against the species total.

        Humidity = Damp               // Arid, Normal, Damp
        Temperature = Warm            // None, Icy, Cold, Normal, Warm, Hot, Hellish

        Nocturnal = No                  // If true - only works at night

        Binominal = "Nomismafera Apis"						//Species name in portable analyzer
        Authority = ""								//Just shows who verified the gene

        Branch = "gendustry.EnderEffectMoneyBranch"

        Products = DropsList(                  			// List of drops with chances
			35% I:forestry:beeCombs@5
            1% I:gendustry:HoneyComb@13337		// Can use all the specifiers usable in recipes
			50% I:minecraft:diamond
        )
        Specialty = DropsList()                 // Empty list

        cfg Traits {
            Base = "forestry.speciesForest"     // Copy traits from another species
			Speed = "forestry.speedSlowest"		// set all the values according to an allele dump (do /alleledump in single player)
			Lifespan = "forestry.lifespanNormal"
			Fertility = "forestry.fertilityLow"
			Temperature_Tolerance = "forestry.toleranceNone"
			//Nocturnal = "forestry.boolFalse"		//Nocturnal only works with forestry.boolTrue
			Humidity_Tolerance = "forestry.toleranceNone"
			//Tolerant_Flyer = "forestry.boolFalse"	//Tolerant_Flyer only works with forestry.boolTrue
			Cave_Dwelling = "forestry.boolFalse"
			Flower_Provider = "gendustry.flowersMoneyBeeFlowerAllele"
			Flowering = "forestry.floweringSlowest"
			Territory = "forestry.territoryLarge"
			Effect = "forestry.effectMisanthrope"
        }
    }
}

// http://bdew.net/gendustry/configuration/adding-custom-bees/adding-honey-drops-and-combs/

cfg HoneyCombs {
    cfg MoneyComb {					// Section name used in localization, custom stack name, etc.
      ID = 13337					// Damage value, must be unique
      PrimaryColor =	0x551A8B	// Color as a hex number, can also be specified as {r g b} with values (0-1)
      SecondaryColor =	0x000000
    }
}

cfg HoneyDrops {
    cfg MoneyDrop {
      ID = 13337
      PrimaryColor =	0x000000
      SecondaryColor =	0x551A8B
    }
}

FlowerAllele MoneyBeeFlowerAllele {                   // Allele UID will be gendustry.MoneyBeeFlowerAllele (note the capitalization)
    Dominant                                // can be either Dominant or Recessive
    Accepts OD:blockGold      // List of blocks that are accepted as "flowers"
    Spread OD:blockGold 0.0                   // A block that will be spread randomly, with weight
}

recipes {

    centrifuge: I:gendustry:HoneyComb@13337, 1 cycles => {
        70% I:minecraft:gold_nugget              // Uses the same format as other item specifiers in the config
        10% I:minecraft:diamond
		1% I:gendustry:HoneyDrop@13337
    }
	
	squeezer: I:gendustry:HoneyDrop@13337, 1 cycles => water 50 mb + 1% I:harvestcraft:candledeco5
}

`

It seemed to work in singleplayer.

commented

Could you please fence your code with three backticks? It would be make it more readable.