Industrial Apiary not Recognizing Correct biome factors.
cproo12 opened this issue ยท 12 comments
Using an Industrial Apiary with an Industrious bee in it in a River biome.
Apiaries work with the same exact bee, but not Industrial Apiaries.
I tried and can't reproduce that. Do you have any mods that have anything to do with biomes? Is that in single player or on a server? Is the area chunk loaded in any way?
The area is not chunkloaded, it was on a server.
We have Biomes O Plenty, Twilight Forest, Random Things, and Natura.
Those are ALL mods that add or modify biomes.
EDIT: The river biome isn't natural, is most likely the problem. It was painted with the Random things biome painter. I still don't understand why it doesn't work though. Normal Apiaries work.
Please try this version: http://jenkins.bdew.net/job/gendustry-1.7.10/8/artifact/build/libs/gendustry-mc1710-1.3.0.8.jar
Still can't reproduce but I think the problem was that i was caching the biome when the apiary is created/loaded and it was getting the original biome before RT did it's thing.
I'll try it out when I get home. Visiting family now, so I am busy. Will tell my friend to try it out though as he runs the server.
So can someone confirm/deny that the bug is fixed? I'll assume it's all good unless someone complains soon :P
I'm seeing the same behavior (Except in a forest biome, not a river biome) using the Yogscast Complete Pack, MC 1.6.4, Forestry 2.3.1.1, Gendustry 1.1.3.
I understand a version that old likely isn't supported, but I thought I'd add another data point :)
Yeah the same problem probably exists in 1.6.4 versions, I assume this happens with something that modifies a biome as well?
I'll post a (hopefully) fixed build for 1.6.4 soon
For 1.6.4 please try this version: https://www.dropbox.com/s/q3nkhrckpem3rt0/gendustry-mc164-1.1.3.fix1.jar