Server crashing with Ticking entity issue
DatenThielt opened this issue ยท 9 comments
Hey all. Using the latest version of Gendustry, Our server crashes about twice a day. Stack Trace below. Appears to be related to stack movement, Thanks!
-- Head --
Stacktrace:
at net.minecraft.item.ItemStack.func_77981_g(ItemStack.java:223)
at net.bdew.lib.items.ItemUtils$.isSameItem(ItemUtils.scala:45)
at net.bdew.lib.items.ItemUtils$$anonfun$addStackToSlots$1.apply$mcZI$sp(ItemUtils.scala:54)
at net.bdew.lib.items.ItemUtils$$anonfun$addStackToSlots$1.apply(ItemUtils.scala:54)
at net.bdew.lib.items.ItemUtils$$anonfun$addStackToSlots$1.apply(ItemUtils.scala:54)
at scala.collection.TraversableLike$WithFilter$$anonfun$foreach$1.apply(TraversableLike.scala:778)
at scala.collection.immutable.Range.foreach(Range.scala:160)
at scala.collection.TraversableLike$WithFilter.foreach(TraversableLike.scala:777)
at net.bdew.lib.items.ItemUtils$.addStackToSlots(ItemUtils.scala:54)
at net.bdew.gendustry.machines.apiary.TileApiary.addProduct(TileApiary.scala:256)
at forestry.apiculture.BeekeepingLogic.update(BeekeepingLogic.java:185)
at net.bdew.gendustry.machines.apiary.TileApiary$$anonfun$2.apply$mcV$sp(TileApiary.scala:115)
at net.bdew.lib.Event0$$anonfun$trigger$1.apply(Event.scala:19)
at net.bdew.lib.Event0$$anonfun$trigger$1.apply(Event.scala:19)
at scala.collection.immutable.List.foreach(List.scala:383)
at net.bdew.lib.Event0.trigger(Event.scala:19)
at net.bdew.lib.tile.TileExtended.func_145845_h(TileExtended.scala:63)
It looks like something is producing invalid ItemStacks... Are you using any other bee-adding mods?
Try this version: http://jenkins.bdew.net/job/gendustry-1.7.10/42/artifact/build/libs/gendustry-mc1710-1.4.0.42.jar
If it stops the crashes, look in your log for "Industrial Apiary at ...... received an invalid bee product" and the next line and report to whomever added that bee.
Sorry just want to add, (After looking at the code changes) The check put in is for invalid bee Types. We have replicated this using a Ferrous bee from Forestry, It had been using the automation upgrade and was a pure bee bred with all 13 chromosomes, Which was working for about a week. We will implement this and report back :)
I did a local test with 4 apiaries, Same bee's in each one (Once again with all 13 chromosomes the same) 3 of them were fine, One crashed the server, Queen disappeared ๐ This is befor the patch implimentation ofc