GLASS Extensions don't always work
steampunko opened this issue · 7 comments
Be selective of the surfaces your propagate the render over. It's buggy, I know, but it's the best I can do right now
Be selective of the surfaces your propagate the render over. It's buggy, I know, but it's the best I can do right now
What do you mean by that? I had the exact same problem. I thought that adding more projectors might fix it but I was wrong :(
@AVileIdiot Could you explain what you mean? Like, having only one surface area instead of two (like I have)?
I found that not having corners/edges makes the extensions not do that, just have one connecting them on an edge
That's exactly what I was trying to say. Going around corners are a bit
hard to get right so just do it with one block.
…On Thu, 26 Apr 2018, 6:20 AM AVileIdiot, ***@***.***> wrote:
[image: 2018-04-25_18 18 17]
<https://user-images.githubusercontent.com/38671980/39275940-33ba4350-48b5-11e8-9faa-ea912a48d4a3.png>
[image: 2018-04-25_18 18 14]
<https://user-images.githubusercontent.com/38671980/39275942-358de696-48b5-11e8-9335-4f0dc4677a29.png>
i only have one glass for each edge, and the problem stopped happening
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