Question: World Portals
mainrs opened this issue · 2 comments
On Curseforge you mentioned the following:
As with clientside rendering, there are limitations as to how far GLASS will be able to render. GLASS will only be able to render another perspective that is close enough to your current position. A lot of this mod requires the elements used to be in within the client world. As with World Portals, rendering the world on GLASS will half your FPS for each new render turned on. Be vary of this and try not to have too many running at once.
Does that mean that for each new GLASS instance (projector + screen), my FPS will half? Because I would basically render the view of me and a pseudo player?
Essentially, yes. It's not easy to rerender the world without having a
significant impact to the fps. The more you have, the more rerenders.
…On 31 Dec 2017 11:15 PM, "SirWindfield" ***@***.***> wrote:
On Curseforge you mentioned the following:
As with clientside rendering, there are limitations as to how far GLASS
will be able to render. GLASS will only be able to render another
perspective that is close enough to your current position. A lot of this
mod requires the elements used to be in within the client world. As with
World Portals, rendering the world on GLASS will half your FPS for each new
render turned on. Be vary of this and try not to have too many running at
once.
Does that mean that for each new GLASS instance (projector + screen), my
FPS will half? Because I would basically render the view of me and a pseudo
player?
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