Geolosys

Geolosys

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Geolosys oreblocks are not tagged

ActualLily opened this issue ยท 2 comments

commented

Geolosys is incompatible with mods that assume ore blocks are tagged as forge:ores and forge:ores/[name], in my case most notably with Scannable, which assumes ores are tagged as such.

The dropped clusters are tagged as forge:ores, but since they're items dropped from the blocks, world interactions do not detect them.

This was tested on Geolosys 1.15.2 - 4.0.21, with Forge 31.2.36.

Geolosys config is default. Scannable config line 5 is as follows:

blockColors = ["geolosys:coal_ore=0x111111", "geolosys:teallite_ore=0x938273", "geolosys:beryl_ore=0x00b174", "geolosys:bauxite_ore=0xb1a17d", "geolosys:cinnabar_ore=0x6e1809", "geolosys:gold_ore=0xdfbe3e", "geolosys:lapis_ore=0x004985", "geolosys:platinum_ore=0x9ea5b7", "geolosys:limonite_ore=0xdabb83", "geolosys:sphalerite_ore=0x493d5e", "geolosys:autunite_ore=0xadca00", "geolosys:quartz_ore=0xd6deea", "geolosys:galena_ore=0x8a8c9d", "geolosys:malachite_ore=0x357659", "geolosys:azurite_ore=0x253e6f", "geolosys:hematite_ore=0x692e1c", "geolosys:kimberlite_ore=0xe4e4e4"]

commented

Manually adding the block tags with crafttweaker fixes the issue. However, the ore blocks still should have block tags by themselves without requiring an user workaround.

commented

I suppose I can go ahead and tag the blocks themselves, I don't see much harm in that. The intention was that the cluster was the tagged ore for recipe compatibility with other mods, but since the player cannot silk touch Geolosys ores by default I don't see an issue also assuming the same logic for the block itself.