Geolosys

Geolosys

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[Question / Feature] 1.17 ore system (fortune)

TheSnowyChickens opened this issue ยท 3 comments

commented

Versions:

  • Minecraft Forge: 1.16.5
  • Geolosys: 5.1.5
  • JourneyMap (optional): no
  • ImmersiveEngineering (optional): no
  • Forge: 36.2.2

Additional Comments:

Hello,
with 1.17 Mojang changed the behavior from non redstone/dia/emerald/coal/qzartz ore blocks to work with fortune.
I have a feeling that you'll be doing this for the 1.17 release anyway, so now the question if this is a possibility for 1.16.5 too.
:D

It would be awesome if you could do this for 1.16.5. (with or without the raw ore blocks)
The player base would certainly like it. ๐Ÿ‘

Ty for reading

commented

Ohh, I had no clue, that I can do it with datapacks. :D
(but ty for the info, I try to manage it (I am not a datapack pro, so maybe I need time))

Ohhhh, okay, skipping 1.17 is maybe the best way for all modders, because with 1.18 everything changes again.
I understand that. ๐Ÿ‘

commented

See, I disagree with this design choice. Normally I'd say "let's make it a config option" but making datapacks dynamic to a config option is a significant pain. Not to mention that I don't plan to port to 1.17, I really don't see a need for this to be a part of Geolosys specifically.

You can create this functionality right now with a datapack. See here on how to do it.

commented

@oitsjustjose
a quick hello.

is it possible to join on your discord to ask you stuff about custom ore gen with datapacks ?
(the DC link on curse don't work, a screen with the message "invalid link" appears)