Geolosys should use BlockTags to control what blocks Samples can be placed on.
Darkhax opened this issue ยท 3 comments
Versions:
- Minecraft Forge: 36.0.59
- Geolosys: 7.0.1-beta4
What happens: Ore samples are spawning on top of houses, trees, and other worldgen features.
What should happen: It seems really weird that the ore samples which are geological world features would spawn on top of trees and houses.
Logs (if necessary):
Additional Comments: This on the ForgeCraft server.
Yeah there's a samplePlacementBlacklist
in the Common Config that works for this, but in thinking on this a bit I've realized that maybe making a whitelist-based Block Tag (like geolosys:can_place_sample_on
), it could include only the blocks to place samples on and could be expanded in modpacks.
Leaving this open and re-titling, unless there's an urgent need for some other workaround.
Fixed in 007aa9b