Geolosys

Geolosys

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Geolosys Ore Gen Funstuff

oitsjustjose opened this issue · 2 comments

commented

See this

Likely fix: rewriting / refactoring generation code

commented

I'm just looking at the source and don't have a way to test, but it looks like it is related to this line:

oreSpawnList.get(random.nextInt(oreSpawnList.size())).generate(world, random, (chunkX * 16), (chunkZ * 16));

It looks like that is effectively attempting to generate 1 random ore for every chunk.

With a large enough sample size should result in 1 / oreSpawnList.size() possible chunks for every ore, and then the number that actually have ore will be further reduced by the configured weight for each ore.

commented

I’m actually happy with it behavior as of 1.8.10. Thanks though!!