Geolosys Ore Gen Funstuff
oitsjustjose opened this issue · 2 comments
See this
Likely fix: rewriting / refactoring generation code
I'm just looking at the source and don't have a way to test, but it looks like it is related to this line:
It looks like that is effectively attempting to generate 1 random ore for every chunk.
With a large enough sample size should result in 1 / oreSpawnList.size() possible chunks for every ore, and then the number that actually have ore will be further reduced by the configured weight for each ore.