Glowing Eyes

Glowing Eyes

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Glowing texture disappears after a period and does not return.

Nedya24 opened this issue · 5 comments

commented

As stated above, the emissive stops working after awhile but then stops. Most of the time simply changing the color will fix this, but will continue not to be present on the color it stopped working with. These issues normally only emerge after reentering the world, but sometimes simply opening the inventory will cause them to disappear. While updating the color will fix it occasionally, this isn't a consistent fix. Sometimes it will fix it, sometimes nothing will fix it.

However, the texture is still, technically, applied, as the texture can be seen in the inventory, but it is not rendered onto the user itself.

The issue seems to be exclusive to the world itself and doesn't carry over to other worlds, however there doesn't seem to be anything to fix this issue once it emerges, effectively disabling the mod for the world.

Tested only on singleplayer world.

commented

Are you sure you haven't by accident toggled off the glowing eyes? The keybind is G by default

commented

Can confirm that this is not the issue. Toggling them back on was the first thing I attempted and was to no effect.

Toggling was also not the cause, as I had unbound it in the first place.

While active, the toggle works perfectly fine, but when they stop working due to the bug as listed above, the toggle doesn't affect the playermodel, but will still affect the inventory view. The lack of effect on the inventory viewmodel is odd, and anything mod added GUI that loads the player skin will still have the eyes glowing, just not the player.

The issue is consistent and reemerging, but given that it happens on its own with no clear sign, even after testing, I cannot give instructions on how to replicate the issue.

commented

What mods are you using and are you running any shaders?

commented
commented

Hmm, strange. Unsure where the issue comes from, a bit hard to identify when I don't have an enviroment I can reproduce and debug this in