Rituals invalidated by automation due to pedestals having a stack size over 1
Jackiecrazy opened this issue ยท 2 comments
automation such as hoppers can insert a stack with a size greater than 1 into the pedestal (in my case it was my sortingwood engine, which was a lot harder to relocate). Doing so causes the ritual to fail after activation as it consumes one item, finds the remaining stack, and immediately aborts on the grounds of the ritual being invalid.
Got it! Will try to fix this! I increased the stack size to allow multiple ritual recipe outputs as the Dark Altar uses the same size as the pedestal.