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[Suggestion]: Add the ability to mass exclude entire namespaces from all mechanics in this mod.
yum13241 opened this issue ยท 1 comments
Mod Loader (Optional)
Forge
Minecraft Version(s) (Optional)
1.12.2
Mod Version(s) (Optional)
1.2.3
Suggestion (Required)
Spartan Weaponry is a cool mod that's balanced around 1.9 PVP, and this mod breaks that assumption. It would be cool if there was an option to exclude swords/mod namespaces from the mod entirely, instead of just blocking.
Currently my config is as follows:
SWORDBLOCKINGCOMBAT.CFG
# Configuration file
general {
##########################################################################################################
# sword_blocking
#--------------------------------------------------------------------------------------------------------#
# Re-adds sword blocking in a very configurable way.
##########################################################################################################
sword_blocking {
# Percentage an incoming attack will be reduced by when blocking.
# Min: 0.0
# Max: 1.0
D:"Blocked Damage Ratio"=0.5
# Swords to exclude from blocking. Intended for modded swords that already have their own right-click function. Format for every entry is "<namespace>:<id>".
S:"Blocking Exclusion List" <
cyclicmagic:sword_slowness
cyclicmagic:sword_ender
cyclicmagic:sword_weakness
#spartanweaponry:* hopefully this could be added so that spartanweaponry could be completely unaffected by this mod.
>
# Items to include for blocking. Intended for modded swords that don't extend vanilla swords. Format for every entry is "<namespace>:<id>".
S:"Blocking Inclusion List" <
>
# Damage sword when blocking an attack depending on the amount of damage blocked. Sword is only damaged when at least three damage points have been blocked, just like a shield.
B:"Damage Sword"=false
# Incoming projectiles such as arrows or tridents will ricochet while blocking.
B:"Deflect Projectiles"=true
# Amount of ticks after which blocking using a sword is effective.
# Min: 0
# Max: 72000
I:"Warm-Up Delay"=0
}
##########################################################################################################
# classic_combat
#--------------------------------------------------------------------------------------------------------#
# Restores pre-combat update combat mechanics.
##########################################################################################################
classic_combat {
# Turns knockback resistance into a scale instead of being random.
B:"Linear Knockback"=true
# Completely remove the attack cooldown as if it never even existed in the first place.
B:"Remove Attack Cooldown"=true
# Is the sweeping edge enchantment required to perform a sweep attack.
B:"Require Sweeping Edge"=true
}
##########################################################################################################
# food_buffs
#--------------------------------------------------------------------------------------------------------#
# Changes the way the player heals from food.
# Deactivates itself if "Apple Core" is installed.
##########################################################################################################
food_buffs {
# "CLASSIC" option restores the pre-combat update system, "COMBAT" option introduces the changes from current combat snapshots, "CUSTOM" allows custom values to be supplied.
# Valid values:
# DEFAULT
# CLASSIC
# COMBAT
# CUSTOM
S:"Food Ticker"=DEFAULT
# Drain food instead of saturation when regenerating. Only applies when "Food Ticker" is set to "CUSTOM".
B:"Regenerate From Food"=false
# Amount of ticks between regenerating when enough food is present. Only applies when "Food Ticker" is set to "CUSTOM".
# Min: 0
# Max: 2147483647
I:"Regeneration Delay"=80
# Food level required to be able to regenerate health. Only applies when "Food Ticker" is set to "CUSTOM".
# Min: 0
# Max: 20
I:"Regeneration Food Level"=18
}
}