Golden Age Combat [Forge & Fabric]

Golden Age Combat [Forge & Fabric]

559k Downloads

[Bug]: Overrides do not work

Cixon opened this issue ยท 0 comments

commented

Mod Loader (Required)

NeoForge

Minecraft Version(s) (Required)

1.21.1

Mod Version(s) (Required)

v21.1.2

Notes (Required)

example:

#Only damage tools by 1 durability instead of 2 when attacking. Apply the same logic to swords when harvesting blocks.
#Default Value: true
#Requires Restart: Game
no_item_durability_penalty = true
#Overrides for setting and balancing attack damage values of items.
#Takes precedence over any changes made by "legacy_attack_damage" option, but requires it to be enabled.
#As with all items, this value is added ON TOP of the default attack strength of the player (which is 1.0 by default).
#Format for every entry is "<namespace>:<path>,<amount>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
#Default Value: []
#Requires Restart: Game
attack_damage_overrides = ["minecraft:diamond_sword,6.0"]
#Boost sharpness enchantment to 1.25 damage points per level instead of just 0.5.
#Default Value: false
#Requires Restart: Game
boost_sharpness = false
#Revert weapon and tool attack damage to legacy values.
#Default Value: true
#Requires Restart: Game
legacy_attack_damage_values = true

result:

makes no changes in-game. the diamond sword should display 7 Attack Damage.

latest.log (Required)

n/a