Goo

Goo

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Goo Blobs and Entities

MercuriusXeno opened this issue ยท 0 comments

commented

Right now goo blobs just bounce harmlessly off of entities.

This was mainly a placeholder for more interesting entity-based interactions, which are planned but currently underdeveloped.

Right now only three things have entity interactions, and then only as splats, not in blob form.

Some suggestions/ideas:

  1. All goo should knock back a bit. If it bounces, fine, but at least have it move the creature you're hitting a bit.
  2. Some goo should deal damage sort of implicitly.
  3. Many goos should have secondary effects that are thematically appropriate to their type.

-Aquatic should deal damage to blazes and magma cubes, specifically.
- Maybe aquatic can "wash" slimes, causing them to slough off slime goo and shrinking them by a level. The last hit would be lethal.
-Chromatic should something something sheep.
-Metal and crystal are probably heavy and hurt to get hit with.
-Decay should damage most things but heal undead.
-Earthen too maybe, but less heavy.
-Energetic should explode on hit and probably deal quite a bit of damage. Also the explosion from the splat should damage you and living entities nearby (but not items for the sake of utility)
-Faunal should pretty much perform its splat effect on entities immediately on contact.
-Floral doesn't need to do anything new, but maybe worth considering.
-Fungal can poison, maybe.
-Honey should do something sticky when it hits an entity, even if it just involves falling straight at their feet and rooting them rather than bouncing.
-Logic can pretty much stay as is.
-Obsidian can just be a heavy goo for damage/basic strike.
-Molten should do obvious fire damage. Molten goo should transform a slime into a magma cube for fun.
-Regal could be a looting strike.
-Slime can be extra bouncy and have a big knockback with no damage.
-Snow should deal damage to anything fire immune, more generally.
-Vital should heal most things but damage undead, and the damage it deals should be directly player damage (and pretty strong)
-Weird can force a random enderman teleport on an entity.