Crashing after getting close to death location
redmars27 opened this issue ยท 5 comments
Everytime someone gets closer to the location of the graves, the client crash, you have the crash log here: https://gist.github.com/redmars27/55a9e2729e64a41f513d5a8acff3a7e4
Two characters died quite close to each other, in a village house by zombies. After the crash if you login again, as you are already close to the location with the problem, it startup but after a couple of seconds it crash again. Let me know if you need more information.
| State | ID | Version | Source | Signature |
|:------ |:----------------- |:------------ |:------------------------------------ |:---------------------------------------- |
| UCHIJA | minecraft | 1.12.2 | minecraft.jar | None |
| UCHIJA | mcp | 9.42 | minecraft.jar | None |
| UCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.2.2611.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJA | forge | 14.23.2.2611 | forge-1.12.2-14.23.2.2611.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJA | mercurius_updater | 1.0 | MercuriusUpdater-1.12.2.jar | None |
| UCHIJA | gravestone | 1.0.13 | GraveStone-1.12-Graves-1.0.13.zip | None |
| UCHIJA | waila | 1.8.23 | Hwyla-1.8.23-B38_1.12.jar | None |
| UCHIJA | wawla | 2.5.251 | Wawla-1.12.2-2.5.251.jar | d476d1b22b218a10d845928d1665d45fce301b27 |
| UCHIJA | xaerominimap | 1.14.9 | Xaeros_Minimap_1.14.9_Forge_1.12.jar | None |
| UCHIJA | xaeroworldmap | 1.2.4 | XaerosWorldMap_1.2.4_Forge_1.12.jar | None |
Thanks,
Rredmars
Hello. Unfortunately I can't reproduce this but. Furthermore it looks incredibly weird, like you are using some kind of modified minecraft version.
As a temporal solution you can try to set "VanillaRendererForSwordsGraves" option to "false". It should help you.
Also try latest version https://minecraft.curseforge.com/projects/gravestone-mod-graves/files/2540033
As said in your crash log the reason of this problem in different "access modifier" for important "method" which used by mod - it should be available for any class for usage, but in your case it is not.
After your question I inspected my code again and understand that I was a little bit wrong - this method has "private" "access modifier". It was changed by me manually to "public" by Forge "access transformers". This mechanism should automatically change it at mod loading.
For some reasons it doesn't works in your case.
Thanks a lot, With the latest version works fantastic.
By the way, why do you say it is a modified minecraft version? The only "special" thing I am doing is to have the server part installed through a container with docker https://hub.docker.com/r/itzg/minecraft-server/ Is this what do you see as weird? or is it something else?