Greek Fantasy

Greek Fantasy

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Shade infesting mushroom fields, config not working

UdoMorgenstern opened this issue ยท 2 comments

commented

Issue:
Shades spawning in Mushroom flied

Tried to disable shade spawning in general by using greekfantasy-common.toml's setting "shade_spawn_chance = 0.0"

  • not working

Expected:
Mushroom flied should only spawn passive mobs
Config settings should prevent mobs from spawning

Versions:
MC/Forge 1.19.2 43.2.4
greekfantasy-19.2.6.jar

image

commented

root cause in:
https://github.com/skyjay1/GreekFantasy/blob/master-1.19/src/main/resources/data/greekfantasy/tags/worldgen/biome/has_spawn/shade.json

defining global dimensions not specific biomes

  • not sure if there is an blacklist option you could use
commented

shade_spawn_chance affects the probability of a shade spawning when you die, not the probability of shades spawning naturally. I can update the biome modifier to exclude mushroom biomes, if/when I get around to updating this mod.