VariantActive blocks and Controllers sometimes have incorrect appearance based on status
ghzdude opened this issue ยท 4 comments
GregTech CEu Version
2.4.3
Modpack Used
Nomifactory CEu Edition
Addons Installed
No response
Environment
Forge Server
New Worlds
Unsure
Cross-Mod Interaction
Unsure
Expected Behavior
When a multiblock is actively doing work, the VariantActive blocks and controller should give the appearance of doing working (coils glowing, controller appearing active, muffler hatches emitting particles, etc). The opposite should be true when a multiblock is not currently doing work (coils, controller, and muffler hatch should not be active when the multiblock is not running).
Actual Behavior
Sometimes, mufflers will continue emitting particles despite the controller not doing work, or the controller will appear to be working but not actually running. I've also observed that the animated casings in the Large/Extreme Combustion Engine do not animate (even when looked at).
Steps to Reproduce
- Have several multiblocks running when leaving the server
- When rejoining the server, there is a possibility to notice multiblocks appearing to run when they actually are not.
Additional Information
onDemandTextures
in loliasm.cfg is set to false, so it should not be the issue in this case.
This shows the muffler on the EBF emitting particles, despite the EBF not actually running
This shows the coil of an LCR still active, but the LCR is not actually running
This shows a vacuum freezer actively running, but the controller is not active
can you /ct blockinfo
and right click the coil or machine casing with the issue and post the output?