BUG: Glowing coils stopping to work on server world reload. And multiblock animations stop too
firendlyGhost opened this issue ยท 4 comments
GregTech CEu Version
2.5.0
Modpack Used
GT comunity pack 1.5.0 (latest)
Addons Installed
gregicality multiblocks 1.1.6 , also have the shadertech resource pack (it shouldnt affect results), also have optifine (probably not the cause either) since it doesnt affect SP behaviour at all.
Environment
Multiplayer- dedicated server on the same PC
New Worlds
Unsure
Cross-Mod Interaction
Unsure
Expected Behavior
Setup: Blast furnace running 24/7 on a chunloaded chuk. On a private server hosted on my computer. I have emissive textures on. i expect it to be glowing when i log in because the machin is doing work.
Actual Behavior
It doesnt glow under a specific condition: If i freshly boot up the game and log in into the server world (it doesnt need to be the first world i load, it just has to be the first time in that instance that i enter the server) the blast furnace is on, shows progress is working, but the coils dont glow. If i soft mallet it, the coils start to glow and keep glowing because the machine is running 24/7. Leaving the world and comming back on keeps the coils glowing! its just the first login. I can go boot up another single player world and come back to the server and the coils work just fine as intended.
On another note, this does NOT occur in a single player world at all. On the first boot up the coils are already going if the machine was already working when i log in. SP working as intended
Steps to Reproduce
1-Launch server with a blastfurnace running, keep it chunloaded too (dk what happens if its not chunloaded)
2- launche the pack fresh, full bootup.
3- Enter the server and the blasfurnace coils dont light up
4- soft mallet, they start working again
5- log of server and log back in and they are working just fine
Additional Information
im imagining some king of delay. But I honestly have no idea how the code works
NEW BUG found: it does the same thing with the intake casings for the Large Combustion Engine, and im assuming now, every other multiblockt that has some kind of special animation like turbines. It does NOT seem to affect single block machines tho, like turbines or regular combustion engines. Only multiblocks have been found to be affected by this
Note: This also happnes the other way around, loggin in and machine is turned off, controller is off but coils are glowing.
This bug appears to have been documented before but i can't seem to find it to link here
you're looking for #1441