GT.Behaviours NBT tag breaks circuits
TheAirBlow opened this issue ยท 3 comments
Main information
Addons Installed: Gregicality Multiblocks 1.1.6, Multiblock Tweaker 1.8.2
Actual Behavior: The gas collector decided to do a little trolling
Modpack Used: Nomifactory (GTCEu Port)
Expected Behavior: For it to work???
GregTech CEu Version: 2.5.0-beta
Cross-Mod Interaction: Unsure
Environment: Multiplayer
New Worlds: Unsure
Steps to Reproduce
- Destroy a machine and put it in some other dimension (for me it was space which has no air)
- Try to use it in Lost Cities or Overworld with the correct circuit and it doesn't work
Additional Information
The MV gas collector I had lying around worked without problems, I just had to replace the power converter. It was never moved out of The Lost Cities before.
Additionally, as this modpack has Actually Additions installed and I have advanced tooltips enabled, I decided to check NBT and metadata - NBT was completely empty and metadata matched to the HV gas collector in JEI.
Also, this is indeed The Lost Cities which according to JEI requires circuit 4, but in this case it is not a dimension but overworld's generator.
Turns out, the issue is that the circuit I used had GT.Behaviours:{}
, which somehow fucked everything up.
Putting a newly-made circuit without that NBT tag worked.
Update, has been fixed for awhile..
Update, has been fixed for awhile..
Bruh