GregTech CE Unofficial

GregTech CE Unofficial

412k Downloads

Covers override lightmap coordinates provided by the blockstate's bakedmodel

Tictim opened this issue ยท 0 comments

commented

GregTech CEu Version

Dev

Modpack Used

No response

Addons Installed

No response

Environment

Singleplayer

New Worlds

Yes

Cross-Mod Interaction

No

Expected Behavior

Covers display emissive faces correctly; i.e. they use lightmap coordinates provided by the original bakedmodel.

Actual Behavior

Well it's not doing it right

Steps to Reproduce

amogus

Additional Information

2023-04-06_17 40 31

2023-04-06_17 46 40

In both screenshot, the left two blocks are covered with no-light lamps, and the right two blocks are covered with regular lamps. The lightmap coordinates of the cover quads are overridden with CCL pipeline (presumably), which causes emissive effect of the cover to dim out in proportion to ambient light. Regular lamps do not get affected by this effect, possibly due to the fake world used in rendering, or some other obscure thing that I am not aware of.