Programmable Circuit for Coil Blocks
0xC4DE opened this issue ยท 8 comments
GregTech CEu Version
N/A
Related Problem
When CEU is used with gregicallity, you can have several fluids in an assembler multi. When one puts enough rubber in the craft a coated cable, then tries to make a coil block, the cable recipe is preferred. This can create some weird recipe conflicts. The one I'm interested in right now is the coil multiblock.
I cant imagine another scenario where this would happen in normal Gregtech, though.
Your Solution
Add a circuit requirement for all coil blocks, say 8, or something. This will prevent recipe conflicts with cables. This might technically be a gregicallity issue, but since this mod is rarely used without it, I don't see the harm in it.
(Blame integer if this should be a gregicallity issue)
Additional Information
I've had a couple people tell me they wouldn't mind a coil circuit recipe, I personally am not a big fan of when assembler recipes don't have a circuit, as potential recipes conflicts are more likely.
agreed, tho 8 may be used for 8x wire, it'd better be something free, like 5-7 or whatever
Speaking of there has to be a well defined mathematical method to determine recipe conflicts. There exist a few small ones but they could be better detected with a simple resource matrix by circuit type
I thought I was the only one who stored fluids in random machines. I'm too lazy to build an actual fluid tank. laughs sheepishly
Why is there rubber in the assembler, anyway?