Shader issues
CeriumTY opened this issue ยท 3 comments
GregTech CEu Version
v2.6.2-beta
Modpack Used
"A testpack with ceu installed only "
Addons Installed
No response
Environment
Singleplayer
New Worlds
Yes
Cross-Mod Interaction
No
Expected Behavior
When there are conditionally glowing blocks or TE's in the world, all passively glowing blocks are not working. Even if there is only a conditionally glowing machine, his Emissive effect will fail.
Actual Behavior
Emissive effect will fail.
Steps to Reproduce
1.Place a block X (which is not a te) with Emissive texture.
2.Place any machine in ceu.
3.X's Emissive texture is nolonger working.
Additional Information
Java: OpenJDK8U-jdk_x64_windows_hotspot_8u322b06
PC:6900xt 5900x
jvm: blank
I cannot reproduce this issue. Can you try to reproduce this on the latest version?
I cannot reproduce this issue. Can you try to reproduce this on the latest version?
I have two devices one has 6900xt and another one has 2060.
this issue may only exist on AMDGPU ,and if u set "Use VBOs" to off, the issue will be solved.
When tested on RTX2060Laptop I cannot reproduce the issue either.
I have the same issue with conditional glow, plus the issue of bloom effects disappearing depending on the angle of view, exactly as #1343
Can confirm that turning off "Use VBOs" fixes both.
GTCEu version:
v2.6.2-beta
Modpack:
Nomifactory CEu
GPU:
RX570