Crash while exploring Twilight Forest
aking4125 opened this issue ยท 4 comments
GregTech CEu Version
2.7.4-beta
Modpack Used
Private pack (Epic Marvels 2)
Addons Installed
Gregicality Multiblocks
GregicProbe
Gregtech Drawers
Multiblock Tweaker
Environment
Single Player (Client)
Side Crashed
Client
New Worlds
Yes
Steps to Reproduce
Enter the twilight forest?
Crash?
Crash Report
https://mclo.gs/hqFx7dY (Single player test, Main one hence why this report was created here:
crash-2023-11-12_16.39.58-client.txt.zip - From other users on server. Doesn't hold any useful information
latest.log.gz - Same user from above but .log. Reports blame HBM.
debug.zip - Debug log from Single-player for further information
Additional Information
Hello,
Upon exploring the twilight forest, clients are crashing with the following reports.
This issue first occured on the server. The above crashes is the same with everybody, which isn't really useful information. Digging into the logs found above and the issues seem to referance HBM. So we created a report there: Hamster-Systems/Hbm-s-Nuclear-Tech-GIT#27
Tested the same twilight forest world on a single player world. This time the crash is very different, referencing Gregtech all over the place.
We're very confused. It doesn't seem like either mod should be affecting the Twilight Forest like this so creating this issue to hopefully get a bit more insight and maybe a point in the right direction. There has to be some sorta of conflict somewhere that is masking the real issue.
After looking into the logs more, the HBM log seems very unrelated to the issue in the GT log. I believe the HBM one is due to some network packet failures.
Yeah, it's what I suspected before.
The GT one on the other hand is strange. It's likely not caused by the twilight forest. I think it's something to do with loading a previously unloaded chunk that contains a GT cable. This sort of interaction shouldn't cause this error you're getting though. For now I can suggest trying to chunkload all chunks containing GT cables.
But that's the thing, The Twilight Forest is newly generated so there is nothing player made belonging to Gregtech in the Twilight Forest besides ores and I guess rocks, structures and features that Gregtech generates. Deleting the TF dimension folder and letting the game regenerate it causes the same issue. Creating an entirely new world and only entering the Twilight forest causes this crash.
Additionally, while I don't think this will fix anything at a glance, disabling
MalisisSwitches
may help.
As expected, this did not fix the problem, though here is the report which may be largely the same: https://mclo.gs/QiCdFhp
If you have any mods that affect the chunk or world loading process (say for performance), try disabling them as well.
The only mod that comes to mind is Universal Tweaks and the B:"[1] Chunk Gen Limit Toggle"
function. Which was changed from false
to true
. But this is the only other mod I suspect based on your report about chunk loading so I set it to false.
Issue resolved (As a work around). So it's related to this feature from Universal tweaks. Created issue about it here: ACGaming/UniversalTweaks#307
Do you have the makeEventsSingletons
config enabled in CensoredASM
? We're looking into debugging and reproducing this issue, and this may be the cause. If on, see if disabling it fixes anything.
After looking into the logs more, the HBM log seems very unrelated to the issue in the GT log. I believe the HBM one is due to some network packet failures.
The GT one on the other hand is strange. It's likely not caused by the twilight forest. I think it's something to do with loading a previously unloaded chunk that contains a GT cable. This sort of interaction shouldn't cause this error you're getting though. For now I can suggest trying to chunkload all chunks containing GT cables.
Additionally, while I don't think this will fix anything at a glance, disabling MalisisSwitches
may help. If you have any mods that affect the chunk or world loading process (say for performance), try disabling them as well.