Fusion ring render does not disappear on controller break
M-W-K opened this issue ยท 2 comments
GregTech CEu Version
v2.8.0
Modpack Used
No response
Addons Installed
Gregicality Multiblocks 2.6
Environment
Singleplayer
New Worlds
Yes
Cross-Mod Interaction
Unsure
Expected Behavior
I expected the fusion ring render to disappear when the controller was broken
Actual Behavior
When breaking the controller while the fusion ring was active, the fusion ring did not disappear
Steps to Reproduce
- build a fusion reactor mk1
- activate it (I used helium plasma recipe)
- break the controller while it is active and the fusion ring is visible
Additional Information
I should note that I discovered this bug while working on a small, sort of personal use addon mod. However, the addon mod is not invasive and does not interfere with the operation of GT in any way.
If I had to guess, this issue is the fault of the new BloomRenderTicket system that came with the update to 2.8. It looks like the ticket is not properly disposed of when the controller is destroyed.
If you think it is in fact my addon causing the issue, I'll be happy to load up GT in isolation or link to my source code.
Fixed by #2243