LCR doesnt craft some things under special conditions
sreny1 opened this issue ยท 4 comments
GregTech CEu Version
2.6.2-beta
Modpack Used
Nomifactory CEu 1.6.1a
Addons Installed
none, that dont come with the pack
Environment
Sponge Server
New Worlds
Yes
Cross-Mod Interaction
Unsure
Expected Behavior
LCR crafts all recipes, even when having ingredients for other recipes
Actual Behavior
LCR doesnt craft some thing under special conditions
Steps to Reproduce
- Build a LCR with quadruple input + output hatch + some input bus
- put circuit 1 in the input bus
- feed the input hatch with chlorine, nitrogen, benzene and hydrogen (this is meant to make ammonia and chlorobenzene)
- give it any lv+ tier power
- watch the LCR make ammonia, but not chlorobenzene
- remove the hydrogen from input hatch
- watch the LCR make chlorobenzene
Additional Information
i suspect this is because the LCR is blocked from the hydrochloric acid recipe which would be crafted without a circuit and it doesnt go on to check for the chlorobenzene recipe
i was looking through the issues on here and found nothing related to this, so i assume its stil an issue, but have not checked with newer version
afaik, this is intended behaviour, recipe logic is optimised to repeat the last recipe if there is input, instead of scanning and searching for a new one, which is computationally expensive.
yea, unless you either do some multiplexing on the input or want massive tps lag with large bases