GregTech CE Unofficial

GregTech CE Unofficial

412k Downloads

LCR doesnt craft some things under special conditions

sreny1 opened this issue ยท 4 comments

commented

GregTech CEu Version

2.6.2-beta

Modpack Used

Nomifactory CEu 1.6.1a

Addons Installed

none, that dont come with the pack

Environment

Sponge Server

New Worlds

Yes

Cross-Mod Interaction

Unsure

Expected Behavior

LCR crafts all recipes, even when having ingredients for other recipes

Actual Behavior

LCR doesnt craft some thing under special conditions

Steps to Reproduce

  1. Build a LCR with quadruple input + output hatch + some input bus
  2. put circuit 1 in the input bus
  3. feed the input hatch with chlorine, nitrogen, benzene and hydrogen (this is meant to make ammonia and chlorobenzene)
  4. give it any lv+ tier power
  5. watch the LCR make ammonia, but not chlorobenzene
  6. remove the hydrogen from input hatch
  7. watch the LCR make chlorobenzene

Additional Information

i suspect this is because the LCR is blocked from the hydrochloric acid recipe which would be crafted without a circuit and it doesnt go on to check for the chlorobenzene recipe
i was looking through the issues on here and found nothing related to this, so i assume its stil an issue, but have not checked with newer version

commented

sad, it used to work. now you really need 1 LCR per recipe?

commented

afaik, this is intended behaviour, recipe logic is optimised to repeat the last recipe if there is input, instead of scanning and searching for a new one, which is computationally expensive.

commented

yea, unless you either do some multiplexing on the input or want massive tps lag with large bases

commented

i dont remember it to be an issue, but sure..