GregTech CE Unofficial

GregTech CE Unofficial

412k Downloads

Multis with many VABlocks don't get render updated properly upon breaking the controller block

MCTian-mi opened this issue ยท 2 comments

commented

GregTech CEu Version

v2.8.10

Modpack Used

No response

Addons Installed

No response

Environment

Singleplayer

New Worlds

Yes

Cross-Mod Interaction

No

Expected Behavior

When breaking the controller block, all VABlocks return to their default state visually

Actual Behavior

only VABlocks with multiblock parts in their chunks get a render update.

Steps to Reproduce

  1. create a multi with lots of VABlocks crossing chunk borders.
  2. make that multi run a recipe, setting VABlocks into active state.
  3. break the controller while it's still running, expect all VABlocks to be set to inactive state instantly.
  4. find only VABlocks in certain chunks get updated.
  5. feel sad.

Additional Information

Before:
{88FAFA67-67CC-490d-8514-93AE9C2E2736}

After breaking the controller block:
{9811D297-89E6-4836-9A03-2EE486A78BC3}

Note: VABlocks seem to get render updates properly when hatches are broken or when controller is disabled.

commented
{21A75A5F-843C-4b92-9E23-1E4633C50BAF} this can be replicated in base ceu. you need no multiblock part at the same chunk of the coil, and no multiblock part near in 2 blocks' distance at the chunk border
commented
5eeeccde9efee9a9f2bb3e745d878877 a bigger case in gcym