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Testing Player Detector Block
CrossVas opened this issue ยท 2 comments
After couple of tests I did with Player Detector, I found that:
PD = Player Detector;
- PD + Redstone = Okay, it works as intended.
- PD + Solid Block:
- If you place a solid block next to PD when it is active, solid block will receive a constant redstone signal even when the player is far;
- If you place a solid block next to PD when it is not active, solid block will not receive redstone signal at all.
- PD + Door next to it (all directions) = game crash when you go away from PD (crash-report)