Gregtech++ [GT++] [GTplusplus]

Gregtech++ [GT++] [GTplusplus]

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LFTR issues and tests

Wolozo7 opened this issue · 4 comments

commented

Gt 5.09.32.20, GT++ 1.7.0.10

  1. When forming, GT blocks take texture of Zeron Reactor Shielding instead of Hastelloy Casings.
  2. Internal EU buffer (if present), isn't displayed in Portable Scanner tooltip.
  3. NEI cleanup. Both in terms of the 'normal' reactions and their fuel value and possibly for the byproducts when adding Helium/Fluorine.
  4. Not sufficiently tested and might be normal multiblock generator behavior, but I think it turns off when the chunk/dimension is unloaded (as in: needs to be whacked with mallet again).
  5. Helium consumption. It goes through a stack of Helium Cells in ~6 seconds.
  6. Maybe specify warmup time somewhere. Also, my scanner never showed more than 8196 EU/t, ran for more than 10 minutes.
    Edit 7: If there are lines open for the Scanner info, consider adding remaining runtime. It is indirectly shown atm with Fuel Consumption and Fuel Remaining, but seeing a time would be easier if it's easily displayble in d:h:m
    Edit2 8: Need recipe for Li2BeF4 dust to liquid.
    Edit3 9: The mufflers output smoke as soon as Li2BeF4 is inserted, even if the machine is off.
commented

So with (9) - Muffler smoke is GTNH specific afaik, so I'm not sure what triggers it. The LFTR uses totally different internal logic than any other multiblock, so I assume they think it's running when it's not.

With (8) - Fix recipe* it does exist
With (6) - That is warmed up. When cold it makes EV, per Dynamo.
With (1) - Intentional. :)
Will investigate the others. Cheers.

commented

Was it considered to produce hot coolant instead of electricity in LFTR? This way would be consistent with the other reactor. Or is it this way because requiring LHX+Turbines would take out the reward in terms of gameplay.

commented

They do not use a coolant medium.

In reality the molten salt gets reprocessed, which produces steam in cooling towers, which feed high pressure steam turbines.

But it's one of those things I didn't want to implement at the time ;)

commented

I understand the general scheme of molten salt reactors. The reactor salt circulates between the reactor and heat exchanger and a fraction of it is diverted to reprocessing plant. Adding separate radiation-proof heat exchanger would require hot and cold and depleted versions of each fuel, and I do not suggest that. However generating electricity directly in the reactor is a bit cheap imo. Instead the exchanger should be internal to the reactor and be able to directly steam water into superheated steam or do more interesting things. Higher temperature reachable in MSRs allows more interesting things than steam water, for example splitting water to hydrogen and oxygen. Alternatively a inert gas could be heated and expanded through a turbine for higher efficiency and extended the turbine blade durability, but I am not sure that is possible code-wise. Still the lftr should consume fissile salt and produce depleted salt (for reprocessing), because that is convenient both for gameplay and is already done.
Please do not take this message like I am demanding you to implement this, no.