Gregtech++ [GT++] [GTplusplus]

Gregtech++ [GT++] [GTplusplus]

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[New Multiblock] Dining Cafeteria

richardhendricks opened this issue ยท 3 comments

commented

New multiblock idea

Dining Cafeteria
This multiblock allows for automating annoying pam's higher tier foods.

Uses a 6x3x6 structure, with the upper two layers hollow in the middle. Inside the hollow a villager (any type? Farmer/butcher only?) must be placed.

Casing blocks are made from the new Meat Plates - Because WHY NOT?

Requires 1 input hatch with seedoil (for cooking)
Requires 1 input bus with raw foods (uncooked meats, vegetables, other ingredients), and Pam's tools needed for recipe
Requires 1 output bus for finished products
Requires 1 input energy hatch for power.
Requires two muffler hatches, for funzor.
Pollution should start high as fuck. Like 3 or 4 MV generators worth.

Recipes are configurable via usual methods, minetweaker or whatever, including using circuits if necessary.

Default provided recipes are for really good pam's foods, like "feast" class. Modpacks could add lower tier foods to if they want (would make sense for GT:NH).

Would prefer if casing blocks/controller are craftable at LV so players can automate food early in game. Maybe an alloy that can even be cooked in the BBF.

commented

I also like this idea. a multiblock version of Cooking for blockheads would be quite cool.

commented

This is actually an awesome idea. We wanted cooking for Blockheads ages ago but it was buggy / don't think 1.7.10 source on github.

GTNewHorizons/GT-New-Horizons-Modpack#810

This would of been awesome to be able to have another method of cooking.

commented

Each input bus would be for 1 recipe. Multiple buses allow for multiple recipes, but ingredients would need to match. Allow any middle layer block to be input or output.