Gregtech++ [GT++] [GTplusplus]

Gregtech++ [GT++] [GTplusplus]

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Missing Recipes from 1.4.9-prerelease-2

draknyte1 opened this issue ยท 7 comments

commented

As explained here, some recipes are missing - c70c95e

After I fix this, 1.4.9 will be out.

commented

Proposition: Implement some kind of Large Mixer.

Not sure whether or not to make it a multiblock, or add some single block forms and a far more efficient/multi-use multiblock variant.

Alternative 2: Add an Alloy Blast Furnace and/or recipes for the dusts in a 3x3 crafting grid.
Provided either has 9 input slots, The former allows me to go 9 inputs -> hot ingot and the latter allows me to produce the dust for an alloy.

commented

On a multi-block you can get as much as 16 input slots per bus and have multiple fluid input hatches. Be it a mixer or an alloy blast-furnace, as long as recipes depends on ingredients proportions rather than ingredient kind, you need a recipe selector independent of the ingredients available in the different input bus slots and fluid hatches.

commented

Maximum input size will be restricted to 9, single hatch. No more, no less.

commented

@GregoriusT @Blood-Asp @Muramasa- - It's because I have mixer recipes that have very similar inputs, yet totally different EU/T, time and Output, yet I think it's flagging them as duplicate/overlapping recipes.

How do I avoid this and what are the limits of how close recipes can be?

commented

10a1208

Input recipes still fail to be unique enough to avoid overlaps. Now what? Other than fucking shaped/less crafting.

2016-10-25_02 25 47

2016-10-25_08 12 04
2016-10-25_08 12 18

2016-10-25_08 12 07
2016-10-25_08 12 15

2016-10-25_03 27 41

commented

The Recipes have to be instantly identifyable, if you have a Recipe
with just two inputs, lets say A and B, and you add a Recipe with 3
Inputs, but it also contains A and B, since it is a Recipe with A, B
and C, then the ABC Recipe will never be added, because the AB Recipe
has priority. As soon as something could cause two Recipes to react to
one Set of Inputs, it will never work properly. And I explained that
to you on IRC aswell, Alkalus.

The only way to "fix" that would be to have the Selector Circuits
(Integrated Circuits in GT5) select the wanted Recipe, like many
Machines already do. But that Circuit would have to be inside all
Recipes, including the AB Recipe, that caused the problem in the first
place.

On 24/10/2016, Alkalus [email protected] wrote:

Maximum input size will be restricted to 9, single hatch. No more, no less.

You are receiving this because you were mentioned.
Reply to this email directly or view it on GitHub:
#30 (comment)

commented

Adding circuits didn't really fix it.
Expanding inputs to nine did.

I tagged you here before we spoke on IRC Greg. shrug