Small Liquid Storage Tanks & Multiblock tanks too!
draknyte1 opened this issue ยท 10 comments
Multiblock configurations for Liquid Storage.
The Storage tanks will consume a small amount of EU to either 'refrigerate' or 'warm' the liquid contained inside. Power usage is based on the liquids temperate, so Lava and Cryotheum probably will cost you a chunk more than say, distilled water. Comparable in density to half a drum (Maybe a 1/4 - 64000mb) per block in the structure, this should allow dense, albeit costly, liquid storage.
- Moved to other issue page - #20
Refined storage with - 411cee9 - Now the tanks constantly save the fluid stored to NBT, not just on chunk updates like the were by default.
Fixed Fluid handling in the Large Multitank. - 158a6c1
It now fills the internal buffer from an input hatch, then it will keep the output hatch full.
Remaining Issues;
No Recipe for the Controller or the casings.
Controller does not save it's maximum capacity on a world reload.
Controller does not save it's fluid stored on a world reload.
Reverse Fluid handling. Currently will fill the tank forever until full, then fill output. It should fill output then fill tank.
https://youtu.be/xRAoInwcItU?t=1008
As shown by Bear, my small tanks do not work correctly in .24+ yet work fine form .08.30 to .09.23. @Blood-Asp @Muramasa- What changed in tile entities?
My NBT data isn't be handled properly, so when placed even after an empty, they'll be full again. Allowing fluid duplication, which NEVER happens pre-09.24 as confirmed by myself and other testers.
Well, fluid save/load handling got a rewrite for portable tanks, now they should work across all versions.
61d230f fixed this.
Fixed the large multitank logic, now they work perfectly.
Output hatch will fill first, then excess fluid is stored in an internal tank.
Fluid type in tank and 96000l is retained when the controller block is moved, and 96000l is added per layer in the tank, up to 20 layers tall.
Fixed in fa44349