Gregtech++ [GT++] [GTplusplus]

Gregtech++ [GT++] [GTplusplus]

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Unintended Fertilizer Recipe Loop in GTNH

chochem opened this issue ยท 4 comments

commented

Playing GT:NH in version 2.0.7.0 (with GT++ version 1.7.02.24).

There is a way to make Fertilizer (Forestry or IC2) very cheaply which seems unintended:

  1. Mixer: 8 IC2 Fert. + 1 Apatite dust + 1Bucket Water = 30 Forestry Fert.
  2. Fluid Extractor: 1 Forestry Fert. = 144L Fluid Fert.
  3. Centrifuge: 144L Fluid Fert. = 1 IC2 Fert.

Overall 1Bucket Water + 1 Apatite dust makes 22 Fertilizer (of either type) which makes every other recipe obsolete in comparison.

I am pretty sure 1. is intended thus making IC2 Fertilizer 'more valuable' than Forestry Fert. So probably 2. and 3. should have matching solid fertilizer.

Bluebine says this should be a GT++ recipe which is why I am posting here,

commented

7.0 should have 1.7.02.86 or something (Some weird beta build that wasn't meant to exist past 6.8)

I'll take a look.

commented

Centrifuge: 144L Fluid Fert. = 1 IC2 Fert.

That's a new recipe that probably shouldn't exist. Problem with breaking down ferts is that there is no 1 recipe for them. So giving them a way to be broken down into something static presents some issues. It's more meant as a 1 way system (at least for NH, i have no idea how many ic2->forestry recipes exist outside of it)

commented

Centrifuge: 144L Fluid Fert. = 1 IC2 Fert.

Dunno who adds this recipe, but it doesn't exist in my dev environment.
image
image

As we can see here, fluid.fertiliser has 0 uses besides canning.

commented

blame bluebine ;). I will post it in new horizons issues.