Gregtech++ [GT++] [GTplusplus]

Gregtech++ [GT++] [GTplusplus]

94.1k Downloads

Large Chicken Eggs AE2 export behaviour

DietmarKracht opened this issue ยท 2 comments

commented

Issue Title

The large chicken eggs dont have a value when dropped by a dead chicken. If they enter an inventory other than the players they have "??" as their value and thus cannot be correctly recognized by any export busses although they are oredicted.

Expected Behavior

The value should be generated at the time the itemstack drops

Current Behavior

value is generated at the time they enter players inventory

Steps to Reproduce (for bugs)

  1. Make a big friendly chicken farm.
  2. Use Magnet card to let eggs enter the AE2 network before entering the players inventory
  3. see "??" eggs in your network

Game Environment

GTNH 2.0.7.0 DELTA

I

Misc Info

Check all that apply ([ ] -> [x] - use a lowercase x)

  •    Using GT:NH/GT:New Horizons?
  •    Single Player?
  •    Multi Player?
commented

This is because NBT isn't set until it's held within an inventory, as ground Items are technically Entities, like cows/etc.

Don't really plan to 'fix' this issue..
Besides adding in a new block that will set them when they enter or adding handling for ground items, there's nothing I can think to do to resolve this.

commented

afbeelding
re open ticket