PSS Lag issue
NoriSilverrage opened this issue ยท 2 comments
Issue Title
PSS checks it's structure whenever GT machines, pipes and wires are changed, even if far away.
Running GTNH with GT-PlusPlus-1.7.02.99-pre
Expected Behavior
I would expect the PSS to check it's structure only when blocks close to it are change.
Current Behavior
Anytime I change blocks in the overworld the PSS send a sever message that it is checking it's structure. This causes massive lag if a lot of blocks were changed in a short time. For instance, I removed about 20 pipes and it caused the server to skip 120 ticks.
Steps to Reproduce (for bugs)
I have a maxsize PSS with 6 input hatches, and 8 output dynamos. Two outputs are the tectech 16a ones and the rest are 4a ones.
Game Environment
GTNH 2.0.7.5
Misc Info
Check all that apply ([ ] -> [x] - use a lowercase x)
- [* ] Using GT:NH/GT:New Horizons?
- Single Player?
- Multi Player?
Did some more testing. It only does the check if the block affected somehow leads back to the PSS. So if a pipe is adjacent to a power cable, which leads back to the PSS. I have tested it up to 48 blocks away.