Placing/Removing Redox cells causes massive, sustained lag
Mogball opened this issue ยท 1 comments
Placing/Removing redox cells causes massive, sustained lag
When placing or removing redox power cells of any voltage tier for the power sub-station, the server I am running locally experiences very long, sustained lag that lasts for 5-6 seconds per cell with the server spitting out "Possible lag source:" then some unrelated GT block.
Expected Behavior
Redox cells should be placeable/breakable without sustained lag.
Current Behavior
When breaking or placing a redox cell block, CPU usage of the server jumps to 100% and causes lag in the server as well on my computer.
Possible Solution
I don't recall if this was always an issue. It existed as far back as GTNH 2.0.7.5. It only seems to happen when I break/modify the cells inside the power sub-station.
Steps to Reproduce (for bugs)
- Build a max size power sub-station except for the redox power cells (empty hull)
- Open up the top 3x3 to start inserting new cells
- Start placing redox cell
- Experience lag
Context
Makes it extremely annoying for me and those on the server to upgrade the power sub-station.
Game Environment
- Modpack Name: GTNH
- Version used: 2.0.8.3
Also include:
- Gregtech version:
gregtech-5.09.33.30
- IC2 version:
industrialcraft-2-2.2.828a-experimental
- Java version: OpenJ9 1.8.0_242 64 bit (this also happened on Oracle's VM)
- Operating System: Windows 10
Misc Info
Check all that apply ([ ] -> [x] - use a lowercase x)
- Using GT:NH/GT:New Horizons?
- Single Player?
- Multi Player?