Gregtech++ [GT++] [GTplusplus]

Gregtech++ [GT++] [GTplusplus]

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Industrial wiremill broken at 283

Ngar1 opened this issue ยท 6 comments

commented

Which modpack version are you using?

283

If in multiplayer; On which server does this happen?

myFTB

What did you try to do, and what did you expect to happen?

existing wiremill say broken strukture
Picture of strukture (GUI in controller) changed but comment in NEI of controllerblock doesent changed.

What do you suggest instead/what changes do you propose?

actualized Block Info

Misc Info

Check all that apply ([ ] -> [x] - use a lowercase x)

  •    Using GT:NH/GT:New Horizons?
  •    Single Player?
  • [x ]    Multi Player?

grafik
grafik

commented

in reacent versions the case limit got fixed so check if you have 32 casings for it

commented

yes, that was the problem. Now I have to work with relais, but I would thought, that more Input hatches are more server friendly. May be an idea to reduce the factory blocks?

commented

i see no reason to decrease the count sinse it is posible to put al the recipes while only using 1 input hatch

commented

with inventory cable, or chest with conv. (or?) - this ist realy better than more input hatches?

commented

with item pipes and cover or chest if you
sure tps wise it isent better but this limit does making designing around it more interesting if you dont want to build more if them

commented

I am more interested in better TPS than in "chest and pipe" transport systems as I used at LV age, because my world (I am at LuV) gets every time warnings of high ticks.