Suggestion: Add additional uses for potions
finkledoodle opened this issue ยท 0 comments
Issue Title
Currently in GTNH (and probably other packs utilizing GT++), there is a lack of additional effects for potions (and poisons) beyond the existing vanilla choices without a few niche exceptions.
Current Behavior
Currently, there is little reason to use potions beyond extremely early game, other than a scant few recipes that call for them in crafting. I feel that there could be an opportunity to make use of an overlooked aspect of the game while introducing useful new mechanics.
Possible Solution
Beyond the few existing vanilla effects for potions, here are a few others, although there is a high likelihood that coding restrictions could leave these impossible
- Providing Radiation resistance for a set time period in the same way as a fire resistance potion
- (For poison) inflicting the radiation effects on the target
- Expanding on some of the effects from various beverages (beers, coffee, tea, etc)
- Bringing in the same effects (or adding some sort of GT Brewery + Fermenter compatibility) for the potions/poisons from mods like Thaumcraft or Witchery
Beyond adding additional, more useful potion effects, it would also make this aspect of the game more relevant if they were included in further recipes. This could be done either through including a potion bottle in a crafting recipe, or requiring the fluid in a machine-based recipe (similar to soldering alloy in GT assembling machines).
Game Environment
GTNH 2.0.8.3
Misc Info
Check all that apply ([ ] -> [x] - use a lowercase x)
- Using GT:NH/GT:New Horizons?
- Single Player?
- Multi Player?