3x3 pickaxe mines a 5x5 area when looking down.
MaxineBean opened this issue ยท 1 comments
Title says it all. I could not remember the name of the item, sorry about that.
if (FACING.equals("below") || FACING.equals("above")){
DURABILITY_LOSS = 0;
for(int i = -2; i < 3; i++) {
for(int j = -2; j < 3; j++) {
float dur = calculateDurabilityLoss(world, X + i, Y, Z + j);
DURABILITY_LOSS = (DURABILITY_LOSS + calculateDurabilityLoss(world, X + i, Y, Z + j));
Utils.LOG_WARNING("Added Loss: "+dur);
removeBlockAndDropAsItem(world, X + i, Y, Z + j, heldItem);
}
}
}
Alright, I uhh, fixed this.