GregTech Intergalactical

GregTech Intergalactical

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Cell chem

htmlcsjs opened this issue ยท 14 comments

commented

any chance of chemistry from GTCE, as in no cell chem

commented

cell chem won't be present.

commented

You mean multiple outputs etc instead of cells? Not sure. @GregTech-Intergalactical/collaborator .

commented

Isn't LCR ported from GT5 ?

commented

both inputs and outputs. alot of people i see hate chell chem

commented

In gt4r i did multiple fluid outputs and inputs, so i don't think it's a bad idea, but it's up to you whether you want to do cells like gt5 or fluids like gt6.

commented

Not sure. Not the greatest fan of cells either but multiple fluid outputs has its own oddities.

commented

This is how i did the centrifuge and electrolyzer, those 2 are the most odd out of them all: https://github.com/Trinsdar/GT-4-Reimagined/blob/dev-1.16/src/main/resources/assets/gt4r/textures/gui/machine/centrifuge.png

commented

@Trinsdar tbh that looks funky, does it work properly with outputs though? Havent tested. But probably use some switchable panel, a bit like GTCE.

commented

Yiu mean buttons or recipes or what exactly? I think it does work l, though the buttons get in the way

commented

I mean, either way works as both are supported, for now up to recipe creators. But will probably add support for switchable GUI if a machine has more than 1 fluid output/input. However, it should be balanced as the LCR should other this functionality

commented

Yeah @Vliro is right, multi fluid output mechanic is supported and we'll try and go towards no-cell chem recipes, cells are preferably left for other purposes

commented

@Trinsdar meant if it actually properly outputted multiple fluids.

commented

None of the covers supports that atm but with other mods, it may be possible iirc

commented

Not sure, i think it mught now though for sure since #122 in antimatter was merged
I'll test it and let you know.