GregTechCEu Modern

GregTechCEu Modern

6M Downloads

Parallel Control Hatch Bug

gjmhmm8 opened this issue ยท 6 comments

commented

Checked for existing issues

  • I have checked for existing issues, and have found none.

Tested latest version

  • I have checked that this occurs on the latest version.

GregTech CEu Version

gtceu-1.20.1-1.2.0.a-build_606

Recipe Viewer Installed

None

Environment

Singleplaye

Cross-Mod Interaction

Yes

Other Installed Mods

AE2 and so on

Expected Behavior

.

Actual Behavior

In a multi-block structure, when producing items with the same voltage as the machine, if the Parallel Control Hatch is set to more than 1, the machine will not operate properly.

Steps to Reproduce

.

Additional Information

No response

commented

1 I've been trying to test but haven't been able to encounter it in isolation.
2 is caused by us changing how the recipe modifiers are applied.

commented

If I put one item in at a time, it can be synthesized normally, but if the number of items put in at one time requires a level of processing that exceeds the voltage level, the processing cannot be done.

commented

1
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const gtr = event.recipes.gtceu
gtr.polarizer("kubejs:magnetic_netherite_rod")
.itemInputs("kubejs:netherite_rod")
.itemOutputs("kubejs:magnetic_netherite_rod")
.EUt(GTValues.VA[GTValues.UHV])
.duration(200)

commented

I hope that no matter how many parallel control cabins are adjusted, it can take the maximum value between the number of parallel control cabins and the maximum number that can be processed by the current voltage, and each time it will detect the maximum value that the current recipe can process, rather than only processing one portion no matter how much material is inside after I put one portion in at the beginning.

commented
commented

image
fix